A rough priority order for where to spend time and gold. The left column moves the needle the most — work down that list before chasing anything on the right.
Big Effect
- DPS Uptime (Raid Knowledge + Good Skill Rotation)
- Ark Grid (+17 Points to fully activate the Ark Grid Cores)
- Ark Grid Passive Effects (Boss Damage → Additional Damage → Atk. Power)
- Ark Passive and Karma (Reaching Rank 6)
- Good Engravings
- Weapon Honing (Aiming for +25)
- Armor Honing
- Skill Levels +13 or +14 (Gives solid damage to skills)
- High Engraving Quality (Relic)
- Weapon Quality
- Accessory Effect (Outgoing Dmg 2%, Weapon Power 3%)
- Bracelet Stats
- Gems
- Card Set
- Proper Synergy
Small Effect
- Skill Runes
- Battle Items
- Card Collection Bonus
- Pet Effect
- Skin Basic Effect (1% Epic, 2% Legendary skin)
- Roster Level
- Paradise Orb
- Food
Horizontal Content
Completing Horizontal Content also provides a significant increase to your character's strength and improvement.
Enlightenment breakpoints and role split for each accessory, followed by the real damage value each individual bonus is worth.
Necklace
+4 Enlightenment (67+ Qual) → +10 (Relic)
+4 Enlightenment (67+ Qual) → +13 (Ancient)
Earring
+3 Enlightenment (67+ Qual) → +9 (Relic)
+3 Enlightenment (67+ Qual) → +12 (Ancient)
Ring
+4 Enlightenment (67+ Qual) → +9 (Relic)
+4 Enlightenment (67+ Qual) → +12 (Ancient)
What each individual accessory bonus is actually worth in damage, by tier.
Necklace
| Tier | Value | Damage |
|---|---|---|
| Additional Damage | ||
| Low | 0.70 | 0.50% |
| Mid | 1.60 | 1.15% |
| High | 2.60 | 1.86% |
| Outgoing Damage | ||
| Low | 0.55 | 0.55% |
| Mid | 1.20 | 1.20% |
| High | 2.00 | 2.00% |
Ring
| Tier | Value | Damage |
|---|---|---|
| Crit % | ||
| Low | 0.40 | 0.29% |
| Mid | 0.95 | 0.68% |
| High | 1.55 | 1.11% |
| Crit Dmg % | ||
| Low | 1.10 | 0.39% |
| Mid | 2.40 | 0.85% |
| High | 4.00 | 1.41% |
Earring
| Tier | Value | Damage |
|---|---|---|
| Attack Power % | ||
| Low | 0.40 | 0.36% |
| Mid | 0.95 | 0.85% |
| High | 1.55 | 1.39% |
| Weapon Power % | ||
| Low | 0.80 | 0.37% |
| Mid | 1.80 | 0.84% |
| High | 3.00 | 1.40% |
Common (All Accessories)
| Tier | Value | Damage |
|---|---|---|
| WP Flat | ||
| Low | 195 | 0.07% |
| Mid | 480 | 0.18% |
| High | 960 | 0.36% |
| AP Flat | ||
| Low | 80 | 0.07% |
| Mid | 195 | 0.17% |
| High | 390 | 0.34% |
Total damage when both bonus rolls on an accessory are added together, ranked highest to lowest.
Necklace
Additional Damage + Outgoing Damage
| # | Combination | Total Damage |
|---|---|---|
| 1 | High + High | 3.86% |
| 2 | Mid + High | 3.15% |
| 3 | High + Mid | 3.06% |
| 4 | Low + High | 2.50% |
| 5 | High + Low | 2.41% |
| 6 | Mid + Mid | 2.35% |
| 7 | Mid + Low | 1.70% |
| 8 | Low + Mid | 1.70% |
| 9 | Low + Low | 1.05% |
Ring
Crit % + Crit Dmg %
| # | Combination | Total Damage |
|---|---|---|
| 1 | High + High | 2.52% |
| 2 | Mid + High | 2.09% |
| 3 | High + Mid | 1.96% |
| 4 | Low + High | 1.70% |
| 5 | Mid + Mid | 1.53% |
| 6 | High + Low | 1.50% |
| 7 | Low + Mid | 1.14% |
| 8 | Mid + Low | 1.07% |
| 9 | Low + Low | 0.68% |
Earring
Attack Power % + Weapon Power %
| # | Combination | Total Damage |
|---|---|---|
| 1 | High + High | 2.79% |
| 2 | Mid + High | 2.25% |
| 3 | High + Mid | 2.23% |
| 4 | High + Low | 1.76% |
| 5 | Low + High | 1.76% |
| 6 | Mid + Mid | 1.69% |
| 7 | Mid + Low | 1.22% |
| 8 | Low + Mid | 1.20% |
| 9 | Low + Low | 0.73% |
Chaos Core damage/support values by grade, plus the Astrogems used to process them.
Chaos Cores — DPS
| Chaos Core | Ancient | Relic |
|---|---|---|
| Sun Core | ||
| Flashy | 3.93% | 2.94% |
| Stable | 2.96% | 1.97% |
| Swift | 2.75% | 1.83% |
| Moon Core | ||
| Smoldering | ~4% | ~3% |
| Absorbing | 3% | 2% |
| Crushing | 2.93% | 1.95% |
| Star Core | ||
| Attack | 4.35% | 3.36% |
| Weapon | 2.22% | 1.91% |
| Speed | 0% | 0% |
Chaos Cores — Support
| Chaos Core | Ancient | Relic |
|---|---|---|
| Sun Core | ||
| Faith | 0.44% | 0.27% |
| Flowing | 0.66% | 0.44% |
| Fortitude | 0.5% | 0.33% |
| Moon Core | ||
| Brand | 1.03% | 0.72% |
| Steel | 0.48% | 0.29% |
| Death | 0.5% | 0.3% |
| Star Core | ||
| Weapon | 0.85% | 0.66% |
Order and Chaos Astrogems share the same Willpower cost and bonus structure — only the name differs depending on which type you're using.
Willpower Cost: 8
Willpower Cost: 9
Willpower Cost: 10
Reference values for passive effects gained through Ark Grid side nodes.
| Effect | Lv. 30 | Lv. 60 | Lv. 90 | Lv. 120 |
|---|---|---|---|---|
| DPS | ||||
| Attack Power | +1.1% | +2.2% | +3.3% | +4.4% |
| Additional Damage | +2.42% | +4.85% | +7.27% | +9.7% |
| Boss Damage | +2.5% | +5% | +7.5% | +10% |
| Support | ||||
| Ally Damage Enh. | +1.57% | +3.15% | +4.72% | +6.3% |
| Brand Power | +5% | +10% | +15% | +20% |
| Ally Attack Power Enh. | +3.9% | +7.8% | +11.7% | +15.6% |
Core Essence received when dismantling an Order or Chaos Core, by grade.
| Grade | Core Essence |
|---|---|
| Purple | 1 |
| Legendary | 4 |
| Relic | 15 |
| Ancient | 50 |
Fixed bracelet effects ranked by value, for both DPS and Support builds.
DPS Bracelet
| Total Damage Value by Bracelet Grade | ||||
|---|---|---|---|---|
| Rank | Effect | R | E | L |
| 1 | Additional Damage +2.5/+3/+3.5%. Bonus vs. Demon/Archdemon +2.5% Only reaches this value against Kazeros/Legion raid bosses — value drops by 50% outside that content. | 4.30% | 4.67% | 5.04% |
| 2 | Crit Damage +6.8/+8.4/+10%. Crit Hit Damage +1.5% | 3.78% | 4.36% | 4.93% |
| 3 | Crit Rate +3.4/+4.2/+5%. Crit Hit Damage +1.5% | 3.78% | 4.36% | 4.91% |
| 4 | Weapon Power +7,200/+8,100/+9,000. When HP above 50%, up on hit: Weapon Power +2,000/+2,200/+2,400 for 5s. | 3.37% | 3.77% | 4.18% |
| 5 | Outgoing Damage +4.5/+5/+5.5%, but Skill Cooldown +2%. | 3.10% | 3.60% | 4.10% |
| 6 | Weapon Power +6,900/+7,800/+8,700. Up on hit: Weapon Power +130/+140/+150 for 120s every 30s (Max 30 stacks) | 2.81% | 3.17% | 3.52% |
| 7 | Crit Damage +6.8/+8.4/+10% | 2.38% | 2.95% | 3.51% |
| 8 | Crit Rate +3.4/+4.2/+5% | 2.38% | 2.94% | 3.50% |
| 9 | Weapon Power +7,200/+8,100/+9,000 | 2.64% | 2.97% | 3.30% |
| 10 | Non-Directional Skill Damage +2.5/+3/+3.5% (does not apply to Awakening skills) | 2.25% | 2.70% | 3.15% |
| 10 | Back Attack Damage +2.5/+3/+3.5% | 2.25% | 2.70% | 3.15% |
| 10 | Front Attack Damage +2.5/+3/+3.5% | 2.25% | 2.70% | 3.15% |
| 11 | Outgoing Damage +2/+2.5/+3%. Outgoing Damage against Staggered foes +4/+4.5/+5% | 2.00% | 2.50% | 3.00% |
| 12 | Outgoing Damage +2/+2.5/+3% | 2.00% | 2.50% | 3.00% |
| 13 | Additional Damage +3/+3.5/+4% | 2.12% | 2.48% | 2.83% |
| 14 | On hit: Weapon Power +1,160/+1,320/+1,480 and Atk./Move Speed +1% for 10s (Max 6 stacks) | 2.12% | 2.42% | 2.71% |
| 15 | Dexterity/Intelligence/Strength +10,000/+13,000/+16,000 | 1.14% | 1.48% | 1.82% |
| 16 | Attack and Movement Speed +4/+5/+6% | 1.20% | 1.50% | 1.80% |
Support Bracelet
| Rank | Effect |
|---|---|
| 1 | On hit, target's Crit Damage -3.6/-4.2/-4.8% for 8s (once per party). Ally Atk. Power Enh. +2/+2.5/+3% |
| 2 | On hit, target's Crit Resistance -1.8/-2.1/-2.5% for 8s (once per party). Ally Atk. Power Enh. +2/+2.5/+3% |
| 3 | On hit, target's Defense -1.8/-2.1/-2.5% for 8s (once per party). Ally Atk. Power Enh. +2/+2.5/+3% |
| 4 | Upon granting allies a Shield, HP Regen, or Incoming DR effect, they gain Damage +0.9/+1.1/+1.3% for 5s. Ally Atk. Power Enh. +2/+2.5/+3% |
| 5 | Ally Atk. Power Enhancement Effect +4/+5/+6% (Attack power buff) |
| 6 | Ally Damage Enhancement Effect +6/+7.5/+9% (Identity buff efficiency) |
| 7 | Weapon Power +7,200/+8,100/+9,000. When HP above 50%, up on hit: Weapon Power +2,000/+2,200/+2,400 for 5s. |
| 8 | Weapon Power +6,900/+7,800/+8,700. Up on hit: Weapon Power +130/+140/+150 for 120s every 30s (Max 30 stacks) |
| 9 | On hit: Weapon Power +1,160/+1,320/+1,480 and Atk./Move Speed +1% every 1s for 10s (Max 6 stacks) |
| 10 | Dexterity/Intelligence/Strength +10,000/+13,000/+16,000 |
| 11 | Weapon Power +7,200/+8,100/+9,000 |
| 12 | Max HP +11,200/+14,000/+16,800 |
| 13 | Natural Resource Recovery +8/+10/+12% |
| 14 | HP Recovery and Shield effects' efficiency on party members +2.5/+3/+3.5% |
| 15 | Attack and Movement Speed +4/+5/+6% |
Skills carry a position tag — hover over a skill in-game to see whether it's tagged Back Attack or Front Attack. Landing the hit from the matching position applies these bonuses.
Back Attack
- Crit Rate Bonus+10% Critical Hit Rate
- Flat Damage Bonus+5% Outgoing Damage
- Stagger / Weak PointNone
Front Attack
- Crit Rate BonusNone
- Flat Damage Bonus+20% Outgoing Damage
- Stagger / Weak PointImproved Stagger / Weak Point
Controls which buff icons take priority on your screen when several are active at once. Set under display options — higher priority buffs stay visible first when icon space is limited.
A synergy is a buff or debuff provided by a player that increases the entire party's potential in combat.
Loot drops from Hell Key floor jumps. Normal and Netherworld keys each have their own reward tables across item levels 1700, 1730, and 1750.
External tools and sites worth bookmarking alongside this guide.
Lost Ark Bible
Look up other players, review DPS meter statistics, character builds, leaderboards, and overall performance across all characters.
Visit Site →Lost Ark Utils
Track which raids are done and outstanding across your roster, see your total weekly gold at a glance with a full breakdown, plus a built-in Auction Calculator.
Visit Site →Maxroll
Detailed build guides, raid guides, and tools — including guidance on horizontal content like Islands, the Adventure Tome, and other collectibles.
Visit Site →